Trap
NormalVendread Daybreak
Archetype:
Vendread
View:
2086
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn.
Vendread Daybreak — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 52 · Meta: provisional
- Primary role: Board breaker · Secondary: Removal
Why it scores here
Vendread Daybreak is a conditional mass-destruction trap: when the opponent controls more cards, it destroys the whole field except one Ritual Summoned Vendread monster you control, which then cannot attack directly. The text rewards a board-wipe swing, which carries most of the score through the effect-interaction and board-breaker weights. Its accessibility is held back by the need for a set trap plus a live Ritual Summoned Vendread, and the absence of any combo evidence keeps conversion moderate. The 12-deck sample and its strong partner overlap confirm the card is actually run, but that frequency does not raise the power score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs a set backrow trap and a Ritual Summoned Vendread already on the field; the 11 of 12 deck partner overlap confirms the route is live in practice (observed, inferred). |
| Combo & Conversion | 45 | No combo boards recorded, so conversion rests on the text: a single wipe that keeps one monster (inferred). |
| Resource Economy | 55 | Card-for-card wipe that only fires when the opponent is ahead on cards, but it also clears your own board apart from one monster (verified, inferred). |
| Effect & Interaction | 60 | Strong, hard-to-ignore field destruction gated by a card-count condition that is easy for the opponent to play around (verified, inferred). |
| Material Utility | 10 | A trap card with no material or level value, so it contributes nothing as a material body (verified). |
| Resilience & Flexibility | 35 | Can be negated while set and depends on the card-count condition and a live Ritual Summoned Vendread monster (verified, inferred). |
| Deck-Building Efficiency | 65 | Runs as a single copy in 11 of 12 decks with no garnet or lock cost recorded, so it is a cheap slot (observed). |
Calculation
Weight profile: Board breaker / Going-second profile, single primary role, no secondary blend. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys the whole field in one activation when the opponent is ahead on cards
- Keeps one Ritual Summoned Vendread monster, so the wipe does not leave you empty-handed
- Single-copy slot cost with a clear, consistent deck home in the Vendread archetype
Weaknesses
- Only fires when the opponent controls more cards than you do
- Needs a Ritual Summoned Vendread monster already on the field to keep
- A set trap that can be negated, and it is once per turn
Counters / choke points
- Negation of the set trap before activation
- Keeping card count level or ahead so the activation condition is never met
Best use
Board breaker. Decks: Vendread. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card that destroys all cards on the field except one chosen Ritual Summoned Vendread monster when the opponent controls more cards; The chosen monster cannot attack directly while face-up; Once per turn activation limit; Single copy in 11 of 12 decks
- Observed: Ritual Vendread overlap with 11 of 12 decks run it; Playing 12 decks with 1 copy average
- Inferred: Board breaker role from the wipe-with-keep text; Set-trap negation exposure; Conditional card-count gate is easy to play around
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






